AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Mexico: Q2 2022 Performance
An overview of the performance of the top 5 third-person games on Android in Mexico during the second quarter of 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five third-person games on Android in Mexico showed varied performance in terms of downloads, revenue, and active users. Here is an overview of how these games fared:
Subway Surfers from SYBO Games experienced a significant increase in weekly active users, rising from around 7.6M to 19.3M by the end of the quarter. Weekly downloads peaked at over 300K in mid-April, but later saw a decline to approximately 150K by early June. Revenue fluctuated, reaching a high of about $4.7K in late May before dropping to around $1.5K by the end of June.
Stumble Guys by Scopely saw a steady increase in weekly revenue, starting at around $5.6K and climbing to nearly $34.6K by the end of June. Downloads also showed an upward trend, beginning at approximately 70K and peaking at over 290K in the final week of the quarter. Active users grew from 920K to about 1.65M during this period.
Free Fire: 7th Anniversary from Garena International I maintained a consistent revenue stream, starting at $210K and gradually increasing to $270K. Weekly downloads varied, with a high of nearly 195K in mid-April but declining to around 137K by the end of June. Active users fluctuated, peaking at approximately 15M in mid-April before settling at around 12M by the quarter's end.
Sonic Forces: PvP Battle Race by SEGA showed a gradual increase in weekly revenue, starting at $464 and reaching $2.5K by the end of June. Downloads peaked at nearly 190K in late April but later decreased to around 75K. Active users rose from approximately 275K to 725K by late April, before stabilizing around 544K by the end of the quarter.
Race Master 3D - Car Racing from SayGames Ltd saw modest revenue, peaking at $220 in mid-June. Downloads ranged from around 90K to 132K, with a notable increase towards the end of the quarter. Active users grew steadily from approximately 548K to over 615K.
These insights are based on data from Sensor Tower, which provides comprehensive analytics on mobile app performance. For more detailed insights, visit Sensor Tower.